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Thread: Fairy War 2

  1. #21
    v1.2 of this game mention that we can unlock secret character but i dont know how. can anyone solve this?


  2. #22
    Quote Originally Posted by Noname View Post
    The other problem is none of the non projectile ground based (as opposed to jumping) attacks are interruptible. The one that comes to mind immediately is the armored chick's mace attack. I was playing the ice chick and even when I smashed a big iceberg into her she didn't stop charging her swing (which by that time I was across the arena but still...).
    Afaik all atttack are interruptable besides Glen's Morning Star, and to be honest that's more a disadvantage than an advantage because the attack seem to be reset every time she get's hit.

    Quote Originally Posted by jackclown28 View Post
    v1.2 of this game mention that we can unlock secret character but i dont know how. can anyone solve this?
    I dunno, beat the game once, then you can play as the boss by selecting the "?" in single player.

    Bugs:
    - Roxana's energyballs are positioned lower when she summons a new energy ball, as if she were crouching.
    - Every move of Roxana expect the Energyball-Pillar creates a new energyball if you currently haven't one.

    A little feedback on balance:
    - Taya's Dash Attacks seem to be completly invulnerable, even during the setup time at the beginning (or you simply cannot hit her because she ducks so low); therefor you can simply spam Left, Right and A during the entire fight. Make her hitable during the setup time.
    - Glen's movement speed is way to slow, you can easily outmaneuver her; spamming the low Crossbow attack and then the range Sex attack seems to be the only way to win with her; a better jump range would greatly increase her mobility.
    - Glen's Morning Star is way to weak; it deals good damage, but it can be very, very easily dogded. At least it should hit crouching foes too, if not even also dashing foes.
    - Heide should have at least one move to push her opponent in the air to trigger the roses; currently you can simply ignore the roses.
    - A limit to the numbers or life time of roses and ice traps; once I completly removes the oppponent's health bar with one big hit with roses.
    - Roxana has no sex attack that can hit crouching opponents; if you are low on health simply duck and wait until it's full again. If you have enough patience you'll never lose against her if you use that tactic.
    - Roxana's Energyball-Shield shouldn't interrupt on hit, or last only for a few hits; currently a very good tactic with her is to create a shield, dash forward, duck and spam A. Because of the many hits (the shield hits twice) almost every attack of the opponent will be interrupted, and within a few seconds the entire health bar of the opponent is gone.
    - Kiyori's counter sex attack should also be able to counter sex attacks, currently you can only use it safely if you have green health.
    - Knock down doesn't have any penalties, in the most extreme situation a knock down is more beneficial for the knock downed girl; remove health bar recovery while lying and maybe while falling, too.
    Last edited by Someone92; 12-04-2010 at 10:03 AM.

  3. #23
    Quote Originally Posted by Someone92 View Post
    I dunno, beat the game once, then you can play as the boss by selecting the "?" in single player.
    Actually that was a bug. In v1.0 and 1.1 you can select ? and play as Shaki without having entered the code. I completely forgot about actually locking her.

    Quote Originally Posted by Someone92 View Post
    Bugs:
    - Roxana's energyballs are positioned lower when she summons a new energy ball, as if she were crouching.
    - Every move of Roxana expect the Energyball-Pillar creates a new energyball if you currently haven't one.
    1. That's because in order to execute the move "down, left, B" you have to press down. And that's where Roxana crouches for a short period of time. I tried to fix that with different timing but couldn't achieve an acceptable solution, so I just left it that way.
    2. That is intended. If it weren't that way, the AI would be completely unable to play Roxana, cause it would always try to execute her moves without having an energy-ball, making her useless.

    Quote Originally Posted by Someone92 View Post
    A little feedback on balance:
    - Taya's Dash Attacks seem to be completly invulnerable, even during the setup time at the beginning (or you simply cannot hit her because she ducks so low); therefor you can simply spam Left, Right and A during the entire fight. Make her hitable during the setup time.
    - Glen's movement speed is way to slow, you can easily outmaneuver her; spamming the low Crossbow attack and then the range Sex attack seems to be the only way to win with her; a better jump range would greatly increase her mobility.
    - Glen's Morning Star is way to weak; it deals good damage, but it can be very, very easily dogded. At least it should hit crouching foes too, if not even also dashing foes.
    - Heide should have at least one move to push her opponent in the air to trigger the roses; currently you can simply ignore the roses.
    - A limit to the numbers or life time of roses and ice traps; once I completly removes the oppponent's health bar with one big hit with roses.
    - Roxana has no sex attack that can hit crouching opponents; if you are low on health simply duck and wait until it's full again. If you have enough patience you'll never lose against her if you use that tactic.
    - Roxana's Energyball-Shield shouldn't interrupt on hit, or last only for a few hits; currently a very good tactic with her is to create a shield, dash forward, duck and spam A. Because of the many hits (the shield hits twice) almost every attack of the opponent will be interrupted, and within a few seconds the entire health bar of the opponent is gone.
    - Kiyori's counter sex attack should also be able to counter sex attacks, currently you can only use it safely if you have green health.
    - Knock down doesn't have any penalties, in the most extreme situation a knock down is more beneficial for the knock downed girl; remove health bar recovery while lying and maybe while falling, too.
    I'm making a list, checking it twice~

    Who locked this thread, anyway?

  4. #24
    Join Date
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    When was it locked?

  5. #25
    Quote Originally Posted by clanssd View Post
    When was it locked?
    After Someone92's Response. Had to re-open it.

  6. #26
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    this game is deffinitly the best you have made. I just have one complaint, Tayas air sex attack where she face sits doesn't really look right. only her arm moves and it kinda makes the attack look kinda bad. may i suggest if your planning on making edits to make her move her hips on the girls face and have some sort of pleasurable expression on her face. also i love how for the masturbate sex attack every girl has their own uniqique way they masturbate.
    Commence Evil Laughter Now.

  7. #27
    This was a lot of fun! I gotta say the fighting system really improved from the ones before. Great job on the game

  8. #28
    I'll consider donating as soon as I can get my debit card goin again lol
    Btw donate to who Toffi's site, here or both cause wasn't sure if this place and toffi's is incorperated as in I donate here toffi also recieves or what, big confusion for me lol

    Please correct me so I can donate to the right place

  9. #29
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    Not much else to say but awesome game, Toffi :) I pretty much fail at fighting so I love the Watch Mode. Is there a move list for Shaki? Else I might just have to tough it out and make it to her so I can see what she can do.

  10. #30
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    Quote Originally Posted by Marco View Post
    I'll consider donating as soon as I can get my debit card goin again lol
    Btw donate to who Toffi's site, here or both cause wasn't sure if this place and toffi's is incorperated as in I donate here toffi also recieves or what, big confusion for me lol

    Please correct me so I can donate to the right place
    The donation link here is the same as the one on Toffi's blog.

  11. #31
    Not much to say but simply awesome.

  12. #32
    Shaki:
    when facing right:
    down, right, A: laser
    down, left, B: grab
    while grabbing:
    A: punch
    B: Throw
    C: Sex

  13. #33
    Thank's for the answer Someone, I was able to beat her this time ^^;

    Thank's for the 1.2 update Toffi :)

  14. #34
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    Ah, thanks Someone. I kinda got mixed up with A, B, C, because B and C don't do anything for me, it's A, S, D. Of course even then I just try mashing buttons.

  15. #35
    Hey Toffi, noice1 posted this in the Fairy Fighting thread, but it should be noted:

    Google „P„‚„u„r„€„t„p„‰

    That your Fairy War apparently inspired Eluku to do Fairy Fighting. He's linking FW2 on his blog. I'd say that's pretty nice props.

  16. #36
    After so much criticism I may should also list what I like about your game:
    - Roxana's playstyle: Having to create energyballs first that you use up with your special moves is an exciting concept; it would be awesome if you integrate a character with a similar concept in your next game, too.
    - Heide's roses aka "air mines": If you flesh out this concept more it has great potential; e.g. lay down an air mine, push/lure your opponent over it and then bash her into the air to trigger the air mine.
    - Diana's Ice Trap: Or more generally speaking anything that hampers your opponent movements, e.g. an energy wall; it's very hard to balance in a 1-on-1 game, but if your next game will no longer be one you might can use such snares to throw apparently overwhelming numbers of opponents against the heroine that are still reasonable hard to beat.
    To sum it up: I like that these three concepts because you have to think ahead, attack your opponent indirectly and push your opponent into unfavorable situations.

    Btw: Man Toffi, what have you done to Glen?!? I was so surprised that she can now actually fight back that she even get a sex attack off. Nice one.
    Last edited by Someone92; 12-06-2010 at 09:10 AM.

  17. #37
    As always, your game is always an excellent game. I've tried, and it is a very fun game. Not just like other adult game where the main point is the sex and all, but I really am challenged to use strategy in playing this. Once again, thank you for this game, Toffi. Really appreciated the effort given into this game...

  18. #38
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    A great game once again, thanks for your hard work Toffi! Eventhough I didn't like it at the end, it was very much appreciated!

    Toffi's latest announcement indicates he wants to know the reasons behind our not liking FW2. Well, mine were mostly down to personal preference instead of objectiveness - namely the overabundance of futa and the fact that most of the attacks are based on projectiles/magic etc instead of the girls actually hitting their opponent. However it was also very disappointing to see there were no ground grabs or even ground hits, and about as much to see the almost complete lack of grapples overall. Even the sex attacks were now 3 instead of 6, and unlike many of those in PotR they were "pure sex" attacks (magical help in the execution notwithstanding) instead of "painful moves with added sex attacks for maximum agony and humiliation".

    Positive notes compared to PotR worth mentioning are the abilities to dash and jump, as well as the much improved graphics. The feel that I was playing a real fighting game instead of a ryona game was there, too, and that's hard to achieve by a single person.

  19. #39
    is Shaki a playable character in v1.3

  20. #40
    there are more bonuses and not only shaki?
    somethink like special rapes again like that one with toys in potr? =3

 

 
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